Sometimes sneaking into the dungeon, avoiding traps and slaying monsters is the easy part. The hard part is getting back out alive. This is a dungeon crawl adventure with a twist, the adventure starts at the end of the dungeon with the party trying to find their way back to safety.
Escaping Thalamus’s Lab is a Dungeons & Dragons 5th edition adventure for a party in levels 5-7.
Testplays completed this module between 3.5 and 5 hours, so it’s good for a short one off game or for a double session.